XR Bake Kitv1.0

Shadow rendering in real-time has a cost: draw calls, frame budget, and geometry overhead that adds up fast. In AR and MR passthrough, standard lightmapping does not work at all. XR Bake Kit bakes shadow maps to static textures directly in the Unity editor. Once baked, there is no runtime cost.

Unity 6 · URP · Editor Tool

Tested on Unity 6000.3.9f1 · Windows · macOS

Available on the Unity Asset Store

Questions or issues? Reach out directly.

Contact Support
  • For questions about XR Bake Kit, email support.obsiq@gmail.com
  • Response time: within 2 business days
  • For bug reports, include your Unity version, OS, and steps to reproduce the issue.
  • For purchase-related issues, include your Asset Store invoice number.
  • Feature requests are welcome but cannot be guaranteed.
  • Unity version: Unity 6 (6000.3.9f1) and above
  • Render pipeline: URP only. HDRP and Built-in not supported.
  • Platform: Editor tool. Windows and macOS.

Mobile AR

Baked shadows on image targets and surface-placed objects with no frame budget hit.

Passthrough MR

Contact shadows in Quest and HoloLens scenes where lightmapping is not an option.

Mobile games

Shadow quality in performance-constrained builds where real-time shadows are too expensive.

Controlled quality zones

Bake shadows only in high-focus areas of a scene, keep runtime shadows elsewhere.

XR Bake Kit Manual Blender pipeline Runtime shadows
Works in passthrough AR/MR Yes Yes No
Stays inside Unity Yes No Yes
Runtime performance cost None None High
Setup time Minutes Hours Minutes
Texture quality control Full Full Limited
Workflow Single tool Multi-app export loop Always on